MADE WITH:
AUTODESK MAYA
SUBSTANCE PAINTER
I wantet do try and create fantasy characters in 3D, and rather than creating one of my own and sketching those, I used a reference picture from internet, something I could try and re- create in 3D. I used this picture of a mage from the artist "Sephiroth-Art" on Deviantart. The only thing I did here was re-creating this picture in 3D and texturing this in Substance Painter.
After I was done with this, I continued playing with some new techniques I recently learned, and tried to give it a cartoonish look to it.
MADE WITH:
AUTODESK MAYA
SUBSTANCE PAINTER
I wantet do try and create fantasy characters in 3D, and rather than creating one of my own and sketching those, I used a reference picture from internet, something I could try and re- create in 3D. I used this picture of a mage from the artist "Sephiroth-Art" on Deviantart. The only thing I did here was re-creating this picture in 3D and texturing this in Substance Painter.
After I was done with this, I continued playing with some new techniques I recently learned, and tried to give it a cartoonish look to it.
MADE WITH:
Autodesk Maya
Unreal Engine
Substance Painter
I always liked the look and architecture of the medieval age, and even more of the Victorian age. I liked them in games, too, and combined this with a low poly harbor in the style of the story- driven game, HERALD.
This scene contains two different houses that are reused constantly with only a change in the tint of the textures, and this entire scene is completed with moving dynamic water, the ship that slowly moves on the water and smoke that was coming from the chimney. The tint of the entire scene is warm and it has dynamic lightning and minimal shadow to give a cartoonish and low poly feeling to it.
MADE WITH:
Autodesk Maya
Unreal Engine
Substance Painter
I always liked the look and architecture of the medieval age, and even more of the Victorian age. I liked them in games, too, and combined this with a low poly harbor in the style of the story- driven game, HERALD.
This scene contains two different houses that are reused constantly with only a change in the tint of the textures, and this entire scene is completed with moving dynamic water, the ship that slowly moves on the water and smoke that was coming from the chimney. The tint of the entire scene is warm and it has dynamic lightning and minimal shadow to give a cartoonish and low poly feeling to it.
MADE WITH:
Autodesk Maya
Unreal Engine
Substance Painter
I always liked the look and architecture of the medieval age, and even more of the Victorian age. I liked them in games, too, and combined this with a low poly harbor in the style of the story- driven game, HERALD.
This scene contains two different houses that are reused constantly with only a change in the tint of the textures, and this entire scene is completed with moving dynamic water, the ship that slowly moves on the water and smoke that was coming from the chimney. The tint of the entire scene is warm and it has dynamic lightning and minimal shadow to give a cartoonish and low poly feeling to it.
MADE WITH:
Autodesk Maya
Unreal Engine
Substance Painter
I always liked the look and architecture of the medieval age, and even more of the Victorian age. I liked them in games, too, and combined this with a low poly harbor in the style of the story- driven game, HERALD.
This scene contains two different houses that are reused constantly with only a change in the tint of the textures, and this entire scene is completed with moving dynamic water, the ship that slowly moves on the water and smoke that was coming from the chimney. The tint of the entire scene is warm and it has dynamic lightning and minimal shadow to give a cartoonish and low poly feeling to it.
MADE WITH:
Autodesk Maya
Unreal Engine
Substance Painter
I always liked the look and architecture of the medieval age, and even more of the Victorian age. I liked them in games, too, and combined this with a low poly harbor in the style of the story- driven game, HERALD.
This scene contains two different houses that are reused constantly with only a change in the tint of the textures, and this entire scene is completed with moving dynamic water, the ship that slowly moves on the water and smoke that was coming from the chimney. The tint of the entire scene is warm and it has dynamic lightning and minimal shadow to give a cartoonish and low poly feeling to it.
A speed modelling assigment at school, where we needed to speed model the table that our teacher set up for us. We did it under 4 hours in-class.
Game Design & Production - Narrative and Level designer
![](https://static.wixstatic.com/media/1ff414_552f723b5a984b2a9d2ab4f9da7e1837~mv2_d_3756_1355_s_2.png/v1/fill/w_1590,h_571,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/1ff414_552f723b5a984b2a9d2ab4f9da7e1837~mv2_d_3756_1355_s_2.png)
MY WORK
![Narrative design - CoL](https://static.wixstatic.com/media/1ff414_94f23bc69ee84abf98e9ddecb6c376e1~mv2.png/v1/fill/w_980,h_502,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/1ff414_94f23bc69ee84abf98e9ddecb6c376e1~mv2.png)
September 21 - June 22
![Racing game - game mode and destructibles feature](https://static.wixstatic.com/media/1ff414_d41bd6edc1e1488c85931051e0ed8d4b~mv2.gif/v1/fill/w_800,h_475,al_c,pstr/1ff414_d41bd6edc1e1488c85931051e0ed8d4b~mv2.gif)
June 2021
![Racing game - level designer](https://static.wixstatic.com/media/1ff414_0892af48180149f0ab093b1a1c9800c1~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/1ff414_0892af48180149f0ab093b1a1c9800c1~mv2.png)
April 2021
![Feature design - hiding system for horror game](https://static.wixstatic.com/media/1ff414_1a46705271f94c4f8e4c4580b7e9f73e~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/1ff414_1a46705271f94c4f8e4c4580b7e9f73e~mv2.png)
January 2021
![GJTK2020 game](https://static.wixstatic.com/media/1ff414_949cc665c7a147768e28080db9fa2c2d~mv2.jpg/v1/fill/w_980,h_551,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/1ff414_949cc665c7a147768e28080db9fa2c2d~mv2.jpg)
July 2020 || I was the game \ level designer
![Game project](https://static.wixstatic.com/media/1ff414_9224ac57fe31401ba45db2cd1490dd10~mv2.png/v1/fill/w_980,h_497,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/1ff414_9224ac57fe31401ba45db2cd1490dd10~mv2.png)
June 2020
![Level design project](https://static.wixstatic.com/media/1ff414_1d8e5a5424e0441c92456b31eba3bbef~mv2.png/v1/fill/w_980,h_552,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/1ff414_1d8e5a5424e0441c92456b31eba3bbef~mv2.png)
June 2020
![Level design project](https://static.wixstatic.com/media/1ff414_53efa3a2cfaa4dd88a6241403dfeec3b~mv2.jpg/v1/fill/w_522,h_306,al_c,q_80,enc_avif,quality_auto/1ff414_53efa3a2cfaa4dd88a6241403dfeec3b~mv2.jpg)
April 2020
![Feature design project](https://static.wixstatic.com/media/1ff414_f719b9b988f4452990ab5af4a9c00d9d~mv2.png/v1/fill/w_542,h_465,al_c,q_85,enc_avif,quality_auto/1ff414_f719b9b988f4452990ab5af4a9c00d9d~mv2.png)
April 2020
![Pupper for GGJ2020](https://static.wixstatic.com/media/1ff414_7bb8b3e049fc4b34a811ed3ba9bdf05f~mv2.gif/v1/fill/w_980,h_368,al_c,usm_0.66_1.00_0.01,pstr/1ff414_7bb8b3e049fc4b34a811ed3ba9bdf05f~mv2.gif)
February 2020
![Bird for GGJ2020](https://static.wixstatic.com/media/1ff414_ee2f412b14494c35b7f95385f6965282~mv2.gif/v1/fill/w_980,h_309,al_c,usm_0.66_1.00_0.01,pstr/1ff414_ee2f412b14494c35b7f95385f6965282~mv2.gif)
February 2020
![Arcade game remake project](https://static.wixstatic.com/media/1ff414_c7c5b6e994e643f6b756b07f62c4d982~mv2.png/v1/fill/w_980,h_550,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/1ff414_c7c5b6e994e643f6b756b07f62c4d982~mv2.png)
January 2020
![Tractor (from blueprint)](https://static.wixstatic.com/media/1ff414_b249c606cf3e41c99e4a5f7414d5fac2~mv2.jpg/v1/fill/w_980,h_551,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/1ff414_b249c606cf3e41c99e4a5f7414d5fac2~mv2.jpg)
Mei 2019
![mine (from photo reference)](https://static.wixstatic.com/media/1ff414_dc7cac0d408d4da6a62ad8373943e05f~mv2.jpg/v1/fill/w_980,h_670,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/1ff414_dc7cac0d408d4da6a62ad8373943e05f~mv2.jpg)
Maart 2019