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Beach04

Beach04

M_5

M_5

2020-04-08%20(6)_edited

2020-04-08%20(6)_edited

190805 Y1D blockout 3 - gameplay

190805 Y1D blockout 3 - gameplay

harbor1

harbor1

2018-03-27 (1)

2018-03-27 (1)

Tractor2

Tractor2

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Beyza Öpöz

Aspiring Narrative and Game designer with passion in Level Design. Passionate about creating meaningful stories, quests and levels for players to experience.

I'm open to work!

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PROJECT WORK

ABSTRACTION entertainment

Unreal engine 5

Excel

20+

Game designer, Narrative designer

Softwares used

Time span

September 2022

17 weeks

Team Size

Came up with overal game narration, dialogue lines and character stories along with general enemy and game design for two different projects. MDA.

Child of Lothian

Unreal engine 4

Campfire blaze

26

narrative designer, writer and quest design

Softwares used

Time span

September 2021

32 weeks

Team Size

A third person story driven stealth game set in the 18th century Edinburgh, my main constribution was concepting and implementing the main narrative from scratch, dialogues with over 150 implemented lines so far, character bios and quest design accompanied with appropiate level design. I compiled the narrative inside a hub, created through Campfire Blaze.

Tropical Trouble

Unreal engine 4

Photoshop

16

Level designer and feature designer

Softwares used

Time span

January 2021

16 weeks

Team Size

In 16 weeks time, as a team we developed a racing game set in Sri Lanka. I was in charge of concepting one potentional level, the destructibles main feature of the game, and the narrative which contained vehicle stories and game mode descriptions.

Island Fortress

Unreal engine 4

-

14

Level designer, narrative designer, feature design

Softwares used

Time span

November 2020

2 weeks

Team Size

Island fortress was a horror stealth game concept, made in 8 weeks time. I concepted the narrative of this, main player goal, enemy and player stories of this and made a level appropiate for this narrative.

Unreal Tournament: BLITZ

Unreal Tournament Editor

Photoshop

Individual

Level designer

Softwares used

Time span

September 2020

8 weeks

Team Size

In 8 weeks' time, I researched the multiplayer first person shooter game Unreal Tournament, sketched out map ideas, prototyped various blockout scenes, and kept iterating and playtesting on this until having created the resulting video here.

MT. Apricot

Unreal engine 4

-

10

Level designer, writer

Softwares used

Time span

May 2020

8 weeks

Team Size

MT. Apricot is light hearted platformer game. I constributed to the general game design by designing features and the 3C's, while my main constribution was the level design of the final island within the game. I was also the narrative writer, and wrote the in-game tutorials along with the introduction.

All my recent project work in either team or individual work, mainly focusing on Level design with Narrative design/writer being my secondary role.

Project Work
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BULK LEVEL DESIGN EXAMPLES

Bulk LD
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Branching storyline game

Mentioned on 3 lists for most anticipated and recommended WIP IF games!

Narrative Designer and Writer

My role

CIDE, Campfire Blaze

Softwares used

Time span

September 30 2018

Sci fi

Genre

DRAW.io

+3 years

650+

Followers

48.5k

Views

1.5k

Likes

T/B/A

Downloads

A long term project I have been working on since 2018 whenever possible. I concepted with campfire blaze, and created flowcharts to define branching and phasing, and managed the blogs and public updates/Q and As of the game.


It's a branching narrative game, completely text based and depended on the choices the reader makes. The win and lose conditions are all stat and choice based, and heavy replayablitly depends on the many branches and choices available within the story.


The game currently has 100k words for one playthrough, and around 400k for every path, choice and consequences combined.



NARRATIVE DESIGN PROJECT

Peronal work
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A FEW 3D ART EXAMPLES

Aside from my passion for Narrative and Level design, I also am capable of various other roles, such as feature design, gameplay design, and 3D art. For 3D art, I've got a degree from my previous education. A few examples of this are shown below!

Bulk 3D art

beyzaopoz.wixsite.com/portfoliobeyza

  • Twitter

Check out my twitter page!

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