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Unreal Tournament: BLITZ

Unreal Tournament MAP design


In 8 weeks' time, I researched the multiplayer first person shooter game Unreal Tournament, sketched out map ideas, prototyped various blockout scenes, and kept iterating and playtesting on this until having created the resulting video here.


The theme of this map I chose to be an Aquarium, where I took advantage of the curved fish tanks to make this overlap with the 3Cs and character movement, along with using minimal light and water reflection as breadcrumbs and leading the player into points for either advantage or disadvantage.


Unreal engine tournament is a pvp tournament with different game modes to choose from. I made my level for the BLITZ game mode, which is a game where two teams are fighting to either protect or steal the flag from one another.

MADE WITH

Unreal Tournament Editor

Photoshop

GENRE

1st person shooter

DOWNLOADS

280+ on UTCC

TIME SPAN

September 2020

8 weeks


 

This document showcases all the decisions made for LD by me. Starting with the sketches and showcasing the pictures and paint overs the latest version of the level is based of. Playtesting data is showcased, and I tried to come up with an "ideal" player route to take, making sure to place papertrailing elements within this path when I block the track out.

 

LD DOCUMENT



CONCEPTING PROCESS



 

In this document, I have showcased the exact process I took to reach the blockout stage. Along with this, I have written my conclusions and reflections on the tasks I have finished, trying to decide what the best approach is on creating this level. More in detail information and reflections are written within these slides themselves.


 

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