top of page

HARBOR

"based on- herald"

Moodboards and Research

Renders and progress

the finale scene

MADE WITH:    

        Autodesk Maya
        Unreal Engine
        Substance Painter

​

I always liked the look and architecture of the medieval age, and even more of the Victorian age. I liked them in games, too, and combined this with a low poly harbor in the style of the story- driven game, HERALD.


This scene contains two different houses that are reused constantly with only a change in the tint of the textures, and this entire scene is completed with moving dynamic water, the ship that slowly moves on the water and smoke that was coming from the chimney. The tint of the entire scene is warm and it has dynamic lightning and minimal shadow to give a cartoonish and low poly feeling to it.
 

Finale Render
Reference
Renders

beyzaopoz.wixsite.com/portfoliobeyza

  • Twitter

Check out my twitter page!

bottom of page